After discussing, tossing and turning, analysing, wiriting, preaching and presenting GameSpace views of casual in several different occasions, we finally made it as a paper called “Casual Games Discussion“. The paper was presented at Future Play conference, Toronto, where we also presented a poster on “Creativity Techniques in Game Design”.
The conference itself was quite fine, except for scheduling. There was no proper time slots for discussion and some keynotes were scheduled as “lunch keynotes” (poor Espen, for example). Organiser really did not want us speak to each others and socialise. As some of the “official” supporters (which name I cannot recollect) phrased game studies as a “happy discipline”, I started to think, if we were nonetheless mistaken as “listening discipline” from the “ADHD discipline” that I would find more descriptive…
Our Gamelab was rather well represented: Frans Mäyrä gave a keynote at Saturday, Jaakko Stenros paper presentation about pervasive games on Thursday and me and Janne Paavilainen about casual games on Friday. Because of the schedule (or other possible reasons that we also acknowledge), we did not manage to get any comments. Poster presentation on “Creativity Techniques in Game Design” was much more discussive success. That was my first academical poster (ever) and I enjoyd it much more than the traditional presentations, I have to say. Only thing that I did not got was that posters were not set all through the conference, instead of few hours (after that we had to remove them). I did not even have time to check posters of others.
Ok, I could say more: there is some stuff about karaoke, sushi, Scandinavian bunch backed with one American, sugar, margaritas, brownies, smokey salt, missing a stop on the subway, and couple of things alike. But to keep it short I end this post here and give you some pictorial material (much more you can find with a search word “futureplay2007” at Flickr, check also Jenny Brusk writing about the presentations of the conference).