Teaching

Awards:

Teacher of the year. 2012. School of Information Sciences

Supervised Master’s Thesis:

Peltokangas, Jouni. 2015. Suunnittelijan ja pelaajan käsityksiä pelikokemuksesta – Cabals: Magic & Battle Cards -pelin tarkastelu kokemuskäyrien avulla. Available at TamPub: http://urn.fi/URN:NBN:fi:uta-201506121695

Kankainen, Ville. 2015. Kahden maailman vuorovaikutuksessa : tapaustutkimus Blood Bowl -lautapelin ja sen digitaalisten versioiden tarjoamista pelikokemuksista. Available at Tampub:
http://urn.fi/URN:NBN:fi:uta-201506261855

Pulkkinen, Juha-Matti. 2014. Design values of digital role-playing games. Available at TamPub: http://tampub.uta.fi/handle/10024/95643

Saarinen, Tuuli. 2012. Emotional matters. Delineating the industry professional’s view on emotion in video games. Available at TamPub: http://tampub.uta.fi/handle/10024/83091

Courses I have taught & my teaching experience:

Lecturer, “Game Project”, 2016. Bachelor level course with 5 credits. School of Information Sciences, University of Tampere.

Lecturer, “Special Issues in Design Research”, 2016. Master level course with 5 credits. School of Information Sciences, University of Tampere.

Lecturer, “Game Journalism Project”, 2016. Bachelor level course with 5-15 credits. School of Information Sciences, University of Tampere.

Assistant Professor/Lecturer, “Game Design Workshop” 2010-2015. Bachelor level course with 5 credits. School of Information Sciences, University of Tampere.

Assistant Professor/Lecturer, “Interactive Media and Design Research ” 2010-2015. Master level course with 5 credits. School of Information Sciences, University of Tampere.

Assistant Professor/Lecturer, “Game Research Theories and Approaches ” 2010-2015. Master level course with 5 credits. School of Information Sciences, University of Tampere.

Lecturer & teacher, “Introduction to Game Design (online course)”, 2009-2016, Luleå University of Technology

Teacher, “Game Design Specialisations Projects”, Spring 2009, Luleå University of Technology

Lecturer, “Game Design II”, Spring 2008, Luleå University of Technology

Lecturer, “Game Design I”, Autumn 2007, Luleå University of Technology

Teacher, “Pelit, leikit ja oppiminen (Games, play and learning)”, Distance learning course with podcasts and blogging in Connet network, Spring 2006, University of Lapland

Lecturer, various courses on network/distance learning pedagogy during 2004-2006, University of Lapland

Visiting Lectures:

“University of Tampere Game Research Lab”. 2016. University of Oregon, Eugene, USA.

“Passion on Interactive Art and Technology. A Story of the Finnish Game Industry” 2015. Chinese University of Hong Kong, Hong Kong, China.

“Game Idea Workshop”. 2015. Hong Kong Polytechnic University (PolyU) Hong Kong, China.

“MurMur Workshop”. 2014. Fudan University, Shanghai, China.

“A Treasure Map for Game Design Research”. 2014. IT University of Copenhagen, Denmark.

“My Game Design Research” 2013. University of California, Berkeley, USA.

“Casual Games Discussion”. 2007. Microsoft Research, Seattle, USA.

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