My name is Annakaisa Kultima and I work as a (game)researcher at the university of Tampere. This is my semi-personal blog about games and game studies. People call me AaKoo (AK spelled in Finnish) or AK (e.g. in english), hence the name of the blog.


2 Responses to “About”

  1. Rickard Sandgren Says:


    I’m a game science master student at Blekinge School of technology in Sweden. Currently I am doing work for my master thesis which will be about creativity in relation to game development.

    Next week (12/5) I will try out a couple of brainstorming scenarios on invited students. My own approach involves dynamic gathering of inspiration from the internet by using various online services, like yahoo image, disctionaries, word associations and so on.

    As part of this little event I would also like to try out some of your games as described in your “Designing Game Idea Generation Games” thesis. Would this be possible? Especially VNA and GameSeekers is of interest, but if possible it would be nice to be able to have a look at GameBoard also. If some sort of non-disclosure agreement have to be signed this will of course not be a problem. A distribution package using pdf files would be optimal.

    Thank you!

    /Rickard Sandgren
    Master Student at BTH

  2. Creativity Techniques for Game Design and Game Idea Generation « The Acagamic Says:

    […] Annakaisa Kultima is a game designer, game researcher, and very creative person, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea generation with digital games. She uses general lateral thinking and idea engineering approaches to develop game specific ideas (similar to the German company called Zephram run by a former student colleague of mine). As with many idea engineering techniques, it is important to stimulate one’s creativity first, given a question or topic that people start thinking about. In a process of iterative refinement the large array of collected ideas is then filtered according to the more specific application area as in this case, digital games. Annakaisa’s slides themselves are a stimulating, colorful collection of interesting points, which I hope will inspire you as well. […]

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