Publications

My official publication list can be found at the University of Tampere SoleCris system.

Working papers/publications on the works:

Kultima, A. Game Design Praxiology. Draft.

Kultima, A. Multidisciplinary Game Design Research: Ontologies and Other Remarks. Draft.

Submitted or in review:

Kultima, A., Nummenmaa, T., Tyni, H., Alha, K., Stenros, J., Kankainen, V., Holopainen, J. & Mäyrä, F. (2017). Playful Furniture: Breaching a Serious Setting with Interactive Seats. Special issue of Games and Culture. SAGE.

Stenros, J. & Kultima, A. (2017). On the Expanding Ludosphere. Draft.

Kultima, A. & Alha, K. The Intertwined Role of Play at Game Companies An Examination of Office Play Strategies. Draft.

Kultima, A. Role of Stimuli in Game Idea Generation. Draft.

Published:

2017

Kultima, A., & Peltokangas, J. (2017). The Praised, The Loved, The Frowned-upon, The Forgotten. A View into the wide history of Finnish Games. Rupriikki Media Museum Publications 6. Tampere Museums Publications 145.

Kultima, A., & Peltokangas, J. (2017). Ylistetyt, rakastetut, paheksutut, unohdetut. Avauksia suomalaisen pelihistorian laajaan kirjoon. Mediamuseo Rupriikin julkaisuja 5. Mediamuseo Rupriikki, Tampere. http://webshop.trafiikki.fi/ylistetyt_rakastetut_paheksutut_unohdetut

Mäyrä, F., Stenros, J., Paavilainen, J. & Kultima, A. (2017) From Social Play to Social Games and Back: The Emergence and Development of Social Network Games. In Kowert, R. & Quandt, T. (Eds.) New Perspectives on the Social Aspects of Digital Gaming. Multiplayer 2. Routledge. https://www.routledge.com/New-Perspectives-on-the-Social-Aspects-of-Digital-Gaming-Multiplayer-2/Kowert-Quandt/p/book/9781138643635.

2016

Kultima, A., Alha, A. & Nummenmaa, T. (2016). Building Finnish Game Jam Community
 through Positive Social Facilitation. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994363.

Tyni, H. & Kultima, A. (2016). Emergence of the Industry of Playful Hybrid Experiences – The Developer’s Perspectives. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994358.

Kultima, A. & Karvinen, J. Idea Practices and Attitudes towards Innovation in Game Development – A Snapshot from the 2010 Mobile Games Era. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994359.

Kultima, A. & Sandovar, A. Game Design Values. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994362

Kultima, A., Nummenmaa, T., Savolainen, S., Holopainen, J., Heljakka, K., Kankainen, V., Alha, K., & Mäyrä, F. (2016). Towards a Framework for Analysing Playful Interventions. Lessons from a Pink Sandbox Full of Dice. In the Proceedings of D&E 2016 10th International Conference on Design & Emotion. 27-30 Sept 2016, Amsterdam, The Netherlands.

Nummenmaa, T., Kankainen, V., Savolainen, S., Kultima, A., Karvinen, J., Alha, K., Syvänen, A. & Tyni, H. (2016). The Diversity of Attitudes towards Play at the Workplace – A Case of an Academic Community. In the Proceedings of DiGRA and FDG First Joint International Conference. 1-6 August 2016, Dundee, Scotland.

Kultima, A., Alha, K. & Nummenmaa, T. (2016). Design Constraints in Game Design. Case: Survival Mode Game Jam 2016. GJH&GC ’16 Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. pp. 22-29. ACM New York, NY, USA. doi: 10.1145/2897167.2897174.

Tyni, H., Kultima, A., Nummenmaa, T., Alha, K., Kankainen, V. & Mäyrä, F. (2016). Hybrid Playful Experiences : Playing between Material and Digital – Hybridex Project, Final Report. TRIM Research Reports : 19. University of Tampere. Available at: http://urn.fi/URN:ISBN:978-952-03-0081-4

2015

Kultima, A. (2015) Game Design Research. In the Proceedings of the 19th International Academic Mindtrek Conference.

Kultima, A. (2015) Developers’ Perspectives on Iteration in Game Development. In the Proceedings of the 19th International Academic Mindtrek Conference.

Kultima, A. (2015) Defining Game Jam. in The Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-4-9.

Kultima, A. (2015) An Autopsy of the Global Game Jam 2012 Theme Committee Discussion: Deciding on Ouroboros. Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-5-6.

Kultima, A. (2015) ‘Online Games, Casual’ in The International Encyclopedia of Digital Communication and Society. Ang, P. H. & Mansell, R. (Eds.) Wiley-Blackwell. http://eu.wiley.com/WileyCDA/WileyTitle/productCd-1118290747.html

Nummenmaa, T., Tyni H., Kultima, A., Alha, K. & Holopainen, J. Need to Touch, Wonder of Discovery, and Social Capital: Experiences with Interactive Playful Seats. In the Proceedings of ACE 2015. ACM.

Nummenmaa, T., Savolainen, S. & Kultima, A (Eds.). (2015). Towards Playful Office Culture. Final Report of the OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015) research project. TRIM Research Reports 17. University of Tampere. Available at: http://urn.fi/URN:ISBN:978-951-44-9928-9

Nummenmaa, T., Savolainen, S., Kankainen, V., Kultima, A., Syvänen, A., Alha, K., Mäyrä, F. (2015) OASIS Deck of Cards – House of Colleagues: A Playful Experiment on Community Building. In the Proceedings of the 19th International Academic Mindtrek Conference.

2014

Kultima, A, Nummenmaa, T., Tyni, H., Alha, K. & Mäyrä, F. (2014) Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. Love and Sex with Robots Congress. ACE ’14 Workshops Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conferenc.

Nummenmaa, T., Kultima, A., Tyni, H. & Alha, K. (2014) MurMur Moderators, the Talking Playful Seats. In Lugmayr Artur, Franssila Heljä, Paavilainen Janne (Ed.) Proceedings of the 18th Academic MindTrek Conference 2014 : “Media Business, Management, Content & Services”: ACM, 241-247. doi>10.1145/2676467.2676505

Kultima, A. (2014) Pelinkehittämisen periaatteita: oppeja opettajille ja oppilaille. Teoksessa Oppiminen pelissä – Pelit ja pelilliset ympäristöt opetuksessa. Kangas, M. (Toim.). Vastapaino. Available at: Vastapaino.

Kultima, Annakaisa (Ed.) (2014) Rainbows, Unicorns and Hoverboards Making of OASIS Story of a dream at the University of Tampere. University of Tampere. Available at: http://urn.fi/URN:ISBN:978-951-44-9607-3

Syvänen, A., Alha, K. & Kultima, A. (2014) BYOD and Campus Spaces: Group Working, Personal Computing Preferences and Satisfaction. World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014. p. 553-563 Available at: http://www.editlib.org/p/147550/

Syvänen, A., Kultima, A., Alha, K., Mäyrä, F. & Viteli, J. (2014) Ludic Engagement and Collaboration in Social Learning Space. World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014.p. 390-395. Available at: http://www.editlib.org/p/147528/

2013

Tyni Heikki, Kultima Annakaisa, Mäyrä Frans. (2013). Dimensions of Hybrid in Playful Products. In Lugmayr Arthur et al (Eds.) Proceedings of the 17th International Academic MindTrek Conference : Making Sense of Converging Media: ACM, 237-244.

Nummenmaa Timo, Kultima Annakaisa, Alha Kati, Mikkonen Tommi. (2013). Applying lehman’s laws to game evolution. In Robbes Romain, Robles Gregorio (Eds.) Proceedings of the 2013 International Workshop on Principles of Software Evolution. New York, NY, USA: ACM, 11-17.

2012

Kultima, A., Köönikkä, J. & Karvinen, J. (2012) The Four Different Innovation Philosophies Guiding the Game Development Processes. An Experimental Study on Finnish Game Professionals Development Processes. In Kultima, A. & Peltoniemi, M. (Eds.) (2012) Games and Innovation Research Seminar 2011 Working Papers. Research Reports 7. University of Tampere.

Karvinen Juho, Stenros Jaakko, Kultima Annakaisa, Alha Kati. (2012). David Myers, Play Redux: The Form of Computer Games. In Suominen Jaakko, Koskimaa Raine, Mäyrä Frans, Turtiainen Riikka (Eds.) Pelitutkimuksen vuosikirja, 130-132.

Kultima, A. & Peltoniemi, M. (Eds.) (2012) Games and Innovation Research Seminar 2011 Working Papers. Research Reports 7. University of Tampere.

Nummenmaa, T., Alha, K. & Kultima, A. (2012) Towards Game Evolution Planning through Simulation. In Kultima, A. & Peltoniemi, M. (Eds.) (2012) Games and Innovation Research Seminar 2011 Working Papers. Research Reports 7. University of Tampere.

2011

Kultima, A. & Alha, K. (2011) Using the VNA Ideation Game at Global Game Jam. Think Design Play: The fifth international conference of the Digital Research Association (DIGRA). Digitally available at: http://www.digra.org/dl/db/11301.19044.pdf

Nummenmaa T., Tiensuu A., Berki E., Mikkonen T., Kuittinen J. & Kultima A.. (2011). Supporting agile development by facilitating natural user interaction with executable formal specifications. ACM SIGSOFT Software Engineering Notes 36 (4), 13.

Kultima, A. & Alha, K. (Eds.) (2011) Questions and Answers (On Game Innovation). TRIM Research Notes 4. University of Tampere. Digitally available at: http://urn.fi/urn:isbn:978-951-44-8442-1

Kultima, A. & Alha, K. (Eds.) (2011) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Digitally available at: http://tampub.uta.fi/tulos.php?tiedot=490

Kultima, A., Köönikkä, J. & Karvinen, J. (2011) “The Four Innovation Philosophies Guiding Game Development”. In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kultima, A., Köönikkä, J., Saarinen, T., Karvinen, J., Alha, K. (2011) “Changing Processes: Finnish Game Innovation Processes” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Saarinen, T. & Kultima, A. (2011) “Changing Trends: Game Industry Trends in 2009” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Nummenmaa, T., Kultima, A. & Alha, K. (2011) “Change in Change: Designing Game Evolution” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Alha, K., Kultima, A., Karvinen, J., & Köönikkä, J. (2011) “Different Faces of ’Innovation’” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kultima, A., Köönikkä, J. & Karvinen, J. (2011) “The Four Innovation Philosophies Guiding Game Development.” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kuittinen, J. & Kultima, A. (2011) “The Bloody Monster Process – Analyzing Design Diaries” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Alha, K. & Kultima, A. (2011) “Game Design Constraints” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kultima, A. (2011) “Evaluating the Effects of Idea Generation Methods” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kultima, A. & Alha, K. (2011) “Using the VNA Ideation Game at Global Game Jam” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kultima, A. (2011) “A Modular Ideation Game – The Concept of IDECARDS” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Alha, K. & Kultima, A. (2011) “Towards Better Idea Management Systems – The Concept of iDelar” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kultima, A. (2011) “Room for Creativity – Experiences of Floweri” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.

Kangas, M., Kultima, A. & Ruokamo, H. (2011). Children’s Creative Collaboration – A View of Narrativity. In D. Faulkner & E. Coates (Eds). Exploring Children’s Creative Narratives (pp. 63-85).  London: Routledge. Available at: http://www.amazon.co.uk/Exploring-Childrens-Creative-Narratives-Faulkner/dp/0415565634

2010

Kultima A, Alha K. (2010). “Hopefully Everything I’m Doing Has to Do with Innovation” Games industry professionals on innovation in 2009. Proceedings of the 2nd International IEEE Consumer Electronic Society’s Games Innovation Conference GIC 2010: IEEE, 41-48.

Kultima, A. (2010) Casual Games and Expanded Game Experiences: Design Point of View in Sotamaa, O. & Karppi, T. Games as Services Final Report. Research Reports 2. Department of Information Studies and Interactive Media. University of Tampere. p. 105-123 Available at: http://tampub.uta.fi/tulos.php?tiedot=360

Kultima, A. & Stenros, J. (2010) Designing Games for Everyone: The Expanded Game Experience Model. FuturePlay 2010, Vancouver, Canada. ACM.

Kultima, A. (2010) The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing. FuturePlay 2010, Vancouver, Canada. ACM.

Mäyrä, F., Sihvonen, T., Paavilainen, J., Saarenpää, H., Kultima, A., Nummenmaa, T., Kuittinen J., Stenros, J., Montola, M., Kinnunen, J. ja Syvänen, A., (2010) “Monialainen Pelitutkimus“, teoksessa Ote informaatiosta. Johdatus informaatiotutkimukseen ja interaktiiviseen mediaan. Toim. Serola, S. BTJ Finland Oy, Helsinki.

2009

Kultima, A. et al. (2009)  Designing “Game Idea Generation” Games. Feature Issue: Futureplay 2009 Edition of Loading… Journal of the Canadian Game Studies Association. Vol 3, No 5 (2009) Digitally available at: http://journals.sfu.ca/loading/index.php/loading/article/view/71

Kultima, A. (2009). Casual Game Design Values. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. Digitally available at: http://portal.acm.org/citation.cfm?doid=1621841.1621854

Kultima, A. (2009). Model for Expanded Game Experiences (EGE). Working paper. Playful Experiences Seminar 2-3 April 2009 Tampere, Finland

Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace: Methods for Design and Evaluation for Casual, Mobile and Multiplayer Games. Research of Interactive Media 1. University of Tampere. Digitally available at: http://tampub.uta.fi/infim/978-951-44-7730-0.pdf

Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace Guide Toolhttp://gamelab.uta.fi/gamespacetool/

2008

Kultima, A. (2008) Ajatuskokeista. Pro gradu -tutkielma, Turun yliopisto. Filosofian laitos, huhtikuu 2008. Unofficially available here: https://gameslices.files.wordpress.com/2009/06/kultima_progradu_final.pdf

Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) Designing Game Idea Generation Games. Proceedings of the 2008 conference on Future Play: Research, Play Share, 2007. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1496984.1497007

Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) User Experiences of Game Idea Generation Games. Proceedings of the 2008 conference on Meaningful Play 2008. Digitally available at: http://meaningfulplay.msu.edu/proceedings2008/

2007

Kuittinen, J., Kultima, A., Niemelä, J. & Paavilainen, J. (2007).  Casual Games Discussion. Proceedings of the 2007 conference on Future Play: Research, Play Share, 2007. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328221

Kultima A.,  & Paavilainen, J. (2007). Creativity techniques in game design. Proceedings of the 2007 conference on Future Play Research, Play Share, 2007. Abstract for poster session. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328251

2006

Kultima, A. (2006) Designing an Open-Narrative Game Concept for an Outdoor Playing Environment. In International Conference on Advances in the Internet, Processing, Systems, and Interdisciplinary Research. IPSI-2006 Amalfi. Proceedings of the IPSI-2006 Amalfi, Italy.

Hyvönen, P., Kangas, M., Kultima, A. & Latva, S. (2006) Let’s Play! Tutkimuksia leikillisistä oppimisympäristöistä. Lapin yliopiston kasvatustieteellisiä raportteja 2. Rovaniemi: Lapin yliopistopaino.

Kangas, M., & Kultima, A. (2006) Fiktiivisiä pelimaailmoja kouluopetuksessa: lasten kokemuksia oman pelin luomisesta ja sen pelaamisesta innovatiivisella leikkikentällä. Kasvatustieteen tila ja tutkimuskäytännöt. Paradigmat katosivat, mitä jäljellä? Kasvatustieteen päivät 23.–24.11. 2006. Oulu, 219.

Kangas, M., Kultima, A. & Ruokamo, H. (2006) Co-Creative Learning Processes (CCLP) – Children as Game World Creators to the Outdoor Playground Contexts. In J. Multisilta & H. Haaparanta (Eds.) Proceedings of the Workshop on Human Centered Technology HCT06 (pp. 14–21). June 11–13, 2006, Pori, Finland, Tampere University of Technology, Publication 6.

2005

Juujärvi, M, Kultima, E & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. In H. Ruokamo, P. Hyvönen, M. Lehtonen & S. Tella (Eds.) Teaching-Studying-Learning (TSL) Processes and Mobile Technologies – Multi-, Inter-, and Transdisciplinary (MIT) Research Approaches. Proceedings of the 12th International Network-Based Education (NBE) Conference (Former PEG) 2005, September 14-17, Rovaniemi, Finland, 203-213. Available digitally at: http://www.smartus.fi/showPage.php?page_id=59

Juujärvi, M., Kultima, A & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. EARLI-conference, Cyprus 23.-27.8.2005.

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