Publications

My current affiliation publication list can be found from Aalto University researcher page and previous work at the University of Tampere SoleCris system.

Full list of publications (with links to author copies and digital libraries):

In process:

Published:

2019

Kultima, A. (2019) Superjammers – Motivations and Experiences of Exceptional Game Jammers in Finland. Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events 2019 (ICGJ 2019). ACM Digital Library. Available at: https://dl.acm.org/citation.cfm?id=3316295 (Author’s copy available here)

Kultima, A. (2019) Prologue. In the 게임 기획자들 – 핀란드를 게임 강국으로 만든 꼰쓰따 끌레메띠,하로 그뢴베리 (지은이),이현석,김빛나 (옮긴이),조광현 (감수)터닝포인트2019-08-19. Available at: https://www.aladin.co.kr

Kankainen, V., Kultima, A., Meriläinen, M. (2019). Motivations of Game Jam Organizers – Case of Finnish Game Jam Community. To be presented at: Game Jam Workshop at Foundations of Digital Games Conference 2019. To be published at ACM Digital Library.

Kultima, A. & Laiti, O. (2019). Sami Game Jam – Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming. DiGRA ’19 – Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. Available at DiGRA digital library.

2018

Kultima, A. (2018). Lektio: Pelitutkimus tarvitsee pelisuunnittelun praxiologiaa. Pelitutkimuksen vuosikirja 2018. Available (open access) at: http://www.pelitutkimus.fi/vuosikirja2018/pelitutkimus-tarvitsee-pelisuunnittelun-praxiologiaa.

Koenitz, H., Roth, C., Meklar, E. D., Björk, S., Lankoski, P., Palosaari Eladhari, M., Kultima, A., Medler, B.. Methods, History, and Impact-Directions in Game Design Research. CHI Play 2018, workshop New Research Perspectives on Game Design and Development Education, Melbourne, October 28-31, 2018.

Kultima, A. (2018). Game Design Praxiology. Acta Electronica Universitatis Tamperensis 1885. Tampere University Press. Available (open access) at: http://urn.fi/URN:ISBN:978-952-03-0742-4

Stenros, J. & Kultima, A. (2018). On the Expanding Ludosphere. Simulation & Gaming. Volume: 49 issue: 3, page(s): 338-355. https://doi.org/10.1177/1046878118779640

Kultima, A. & Stenros, J. (2018). Minun pelihistoriani : Henkilökohtaisia tarinoita suomalaisten pelaamisesta ja leikkimisestä. TRIM Research Reports 25. University of Tampere, Tampere. Available (open access) at: http://urn.fi/URN:ISBN:978-952-03-0656-4

Kultima, A. (2018). Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland. Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events 2018. pp. 21-27. https://dl.acm.org/citation.cfm?doid=3196697.3196703 (Author’s copy here)

2017

Kultima, A. & Alha, K. (2017) The Intertwined Role of Play at Game Companies An Examination of Office Play Strategies. Mindtrek 2017. https://dl.acm.org/citation.cfm?doid=3131085.3131115 (Author’s copy available here)

Kultima, A. Role of Stimuli in Game Idea Generation. Mindtrek 2017. https://dl.acm.org/citation.cfm?doid=3131085.3131127 (Author’s copy available here)

Kultima, A. Multidisciplinary Game Design Research: Ontologies and Other Remarks. In Petri Lankoski & Jussi Holopainen (Eds.) Game Design Research. An Introduction to Theory and Practice. ETC Press. Available (open access) at: http://press.etc.cmu.edu/index.php/product/game-design-research/

Kultima, A., Nummenmaa, T., Tyni, H., Alha, K., Stenros, J., Kankainen, V., Holopainen, J. & Mäyrä, F. (2017). Playful Furniture: Breaching a Serious Setting with Interactive Seats. Special issue of Games and Culture. SAGE. http://journals.sagepub.com/doi/abs/10.1177/1555412017718749?journalCode=gaca (Author’s copy available here)

Kultima, A., & Peltokangas, J. (2017). The Praised, The Loved, The Frowned-upon, The Forgotten. A View into the wide history of Finnish Games. Rupriikki Media Museum Publications 6. Tampere Museums Publications 145. https://webshop.trafiikki.fi/the_praised_the_loved_the_deplored_the_forgotten-a_view_into_the_wide_history_of_finnish_games

Kultima, A., & Peltokangas, J. (2017). Ylistetyt, rakastetut, paheksutut, unohdetut. Avauksia suomalaisen pelihistorian laajaan kirjoon. Mediamuseo Rupriikin julkaisuja 5. Mediamuseo Rupriikki, Tampere. http://webshop.trafiikki.fi/ylistetyt_rakastetut_paheksutut_unohdetut

Mäyrä, F., Stenros, J., Paavilainen, J. & Kultima, A. (2017) From Social Play to Social Games and Back: The Emergence and Development of Social Network Games. In Kowert, R. & Quandt, T. (Eds.) New Perspectives on the Social Aspects of Digital Gaming. Multiplayer 2. Routledge. https://www.routledge.com/New-Perspectives-on-the-Social-Aspects-of-Digital-Gaming-Multiplayer-2/Kowert-Quandt/p/book/9781138643635.

2016

Kultima, A., Alha, A. & Nummenmaa, T. (2016). Building Finnish Game Jam Community
 through Positive Social Facilitation. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994363. (Author’s copy available here)

Tyni, H. & Kultima, A. (2016). Emergence of the Industry of Playful Hybrid Experiences – The Developer’s Perspectives. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994358.

Kultima, A. & Karvinen, J. Idea Practices and Attitudes towards Innovation in Game Development – A Snapshot from the 2010 Mobile Games Era. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994359. (Author’s copy available here)

Kultima, A. & Sandovar, A. Game Design Values. In Proceedings of the 20th International Academic Mindtrek Conference. http://dl.acm.org/citation.cfm?doid=2994310.2994362 (Author’s copy available here)

Kultima, A., Nummenmaa, T., Savolainen, S., Holopainen, J., Heljakka, K., Kankainen, V., Alha, K., & Mäyrä, F. (2016). Towards a Framework for Analysing Playful Interventions. Lessons from a Pink Sandbox Full of Dice. In the Proceedings of D&E 2016 10th International Conference on Design & Emotion. 27-30 Sept 2016, Amsterdam, The Netherlands.

Nummenmaa, T., Kankainen, V., Savolainen, S., Kultima, A., Karvinen, J., Alha, K., Syvänen, A. & Tyni, H. (2016). The Diversity of Attitudes towards Play at the Workplace – A Case of an Academic Community. In the Proceedings of DiGRA and FDG First Joint International Conference. 1-6 August 2016, Dundee, Scotland. Available (open access) here: http://www.digra.org/wp-content/uploads/digital-library/paper_302.pdf

Kultima, A., Alha, K. & Nummenmaa, T. (2016). Design Constraints in Game Design. Case: Survival Mode Game Jam 2016. GJH&GC ’16 Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. pp. 22-29. ACM New York, NY, USA. doi: 10.1145/2897167.2897174. (Author’s copy available here)

Tyni, H., Kultima, A., Nummenmaa, T., Alha, K., Kankainen, V. & Mäyrä, F. (2016). Hybrid Playful Experiences : Playing between Material and Digital – Hybridex Project, Final Report. TRIM Research Reports : 19. University of Tampere. Available (open access) at: http://urn.fi/URN:ISBN:978-952-03-0081-4

2015

Kultima, A. (2015) Game Design Research. In the Proceedings of the 19th International Academic Mindtrek Conference. (Author’s copy available here)

Kultima, A. (2015) Developers’ Perspectives on Iteration in Game Development. In the Proceedings of the 19th International Academic Mindtrek Conference. (Author’s copy available here)

Kultima, A. (2015) Defining Game Jam. in The Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-4-9. (Author’s copy available here)

Kultima, A. (2015) An Autopsy of the Global Game Jam 2012 Theme Committee Discussion: Deciding on Ouroboros. Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-5-6. (Author’s copy available here)

Kultima, A. (2015) ‘Online Games, Casual’ in The International Encyclopedia of Digital Communication and Society. Ang, P. H. & Mansell, R. (Eds.) Wiley-Blackwell. http://eu.wiley.com/WileyCDA/WileyTitle/productCd-1118290747.html

Nummenmaa, T., Tyni H., Kultima, A., Alha, K. & Holopainen, J. Need to Touch, Wonder of Discovery, and Social Capital: Experiences with Interactive Playful Seats. In the Proceedings of ACE 2015. ACM.

Nummenmaa, T., Savolainen, S. & Kultima, A (Eds.). (2015). Towards Playful Office Culture. Final Report of the OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015) research project. TRIM Research Reports 17. University of Tampere. Available (open access) at: http://urn.fi/URN:ISBN:978-951-44-9928-9

Nummenmaa, T., Savolainen, S., Kankainen, V., Kultima, A., Syvänen, A., Alha, K., Mäyrä, F. (2015) OASIS Deck of Cards – House of Colleagues: A Playful Experiment on Community Building. In the Proceedings of the 19th International Academic Mindtrek Conference.

2014

Kultima, A, Nummenmaa, T., Tyni, H., Alha, K. & Mäyrä, F. (2014) Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. Love and Sex with Robots Congress. ACE ’14 Workshops Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference. (Author’s copy available here)

Nummenmaa, T., Kultima, A., Tyni, H. & Alha, K. (2014) MurMur Moderators, the Talking Playful Seats. In Lugmayr Artur, Franssila Heljä, Paavilainen Janne (Ed.) Proceedings of the 18th Academic MindTrek Conference 2014 : “Media Business, Management, Content & Services”: ACM, 241-247. doi>10.1145/2676467.2676505 (Author’s copy available here)

Kultima, A. (2014) Pelinkehittämisen periaatteita: oppeja opettajille ja oppilaille. Teoksessa Oppiminen pelissä – Pelit ja pelilliset ympäristöt opetuksessa. Kangas, M. (Toim.). Vastapaino. Available at: Vastapaino.

Kultima, Annakaisa (Ed.) (2014) Rainbows, Unicorns and Hoverboards Making of OASIS Story of a dream at the University of Tampere. University of Tampere. Available (open access) at: http://urn.fi/URN:ISBN:978-951-44-9607-3

Syvänen, A., Alha, K. & Kultima, A. (2014) BYOD and Campus Spaces: Group Working, Personal Computing Preferences and Satisfaction. World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014. p. 553-563. Available at: http://www.editlib.org/p/147550/

Syvänen, A., Kultima, A., Alha, K., Mäyrä, F. & Viteli, J. (2014) Ludic Engagement and Collaboration in Social Learning Space. World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014.p. 390-395. Available at: http://www.editlib.org/p/147528/

2013

Tyni Heikki, Kultima Annakaisa, Mäyrä Frans. (2013). Dimensions of Hybrid in Playful Products. In Lugmayr Arthur et al (Eds.) Proceedings of the 17th International Academic MindTrek Conference : Making Sense of Converging Media: ACM, 237-244. (Author’s copy available here)

Nummenmaa Timo, Kultima Annakaisa, Alha Kati, Mikkonen Tommi. (2013). Applying lehman’s laws to game evolution. In Robbes Romain, Robles Gregorio (Eds.) Proceedings of the 2013 International Workshop on Principles of Software Evolution. New York, NY, USA: ACM, 11-17.

2012

Kultima, A., Köönikkä, J. & Karvinen, J. (2012) The Four Different Innovation Philosophies Guiding the Game Development Processes. An Experimental Study on Finnish Game Professionals Development Processes. In Kultima, A. & Peltoniemi, M. (Eds.) (2012) Games and Innovation Research Seminar 2011 Working Papers. Research Reports 7. University of Tampere. Available (open access) at: http://tampub.uta.fi/handle/10024/65771

Karvinen Juho, Stenros Jaakko, Kultima Annakaisa, Alha Kati. (2012). David Myers, Play Redux: The Form of Computer Games. In Suominen Jaakko, Koskimaa Raine, Mäyrä Frans, Turtiainen Riikka (Eds.) Pelitutkimuksen vuosikirja, 130-132. Available (open access) at: http://www.pelitutkimus.fi/vuosikirja2012/ptvk2012-14.pdf

Kultima, A. & Peltoniemi, M. (Eds.) (2012) Games and Innovation Research Seminar 2011 Working Papers. Research Reports 7. University of Tampere. Available (open access) at: http://tampub.uta.fi/handle/10024/65771

Nummenmaa, T., Alha, K. & Kultima, A. (2012) Towards Game Evolution Planning through Simulation. In Kultima, A. & Peltoniemi, M. (Eds.) (2012) Games and Innovation Research Seminar 2011 Working Papers. Research Reports 7. University of Tampere. Available (open access) at: http://tampub.uta.fi/handle/10024/65771

2011

Kultima, A. & Alha, K. (2011) Using the VNA Ideation Game at Global Game Jam. Think Design Play: The fifth international conference of the Digital Research Association (DIGRA). Available (open access) at: http://www.digra.org/dl/db/11301.19044.pdf

Nummenmaa T., Tiensuu A., Berki E., Mikkonen T., Kuittinen J. & Kultima A.. (2011). Supporting agile development by facilitating natural user interaction with executable formal specifications. ACM SIGSOFT Software Engineering Notes 36 (4), 13.

Kultima, A. & Alha, K. (Eds.) (2011) Questions and Answers (On Game Innovation). TRIM Research Notes 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8442-1

Kultima, A. & Alha, K. (Eds.) (2011) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kultima, A., Köönikkä, J. & Karvinen, J. (2011) “The Four Innovation Philosophies Guiding Game Development”. In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kultima, A., Köönikkä, J., Saarinen, T., Karvinen, J., Alha, K. (2011) “Changing Processes: Finnish Game Innovation Processes” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Saarinen, T. & Kultima, A. (2011) “Changing Trends: Game Industry Trends in 2009” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Nummenmaa, T., Kultima, A. & Alha, K. (2011) “Change in Change: Designing Game Evolution” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Alha, K., Kultima, A., Karvinen, J., & Köönikkä, J. (2011) “Different Faces of ’Innovation’” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kultima, A., Köönikkä, J. & Karvinen, J. (2011) “The Four Innovation Philosophies Guiding Game Development.” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kuittinen, J. & Kultima, A. (2011) “The Bloody Monster Process – Analyzing Design Diaries” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Alha, K. & Kultima, A. (2011) “Game Design Constraints” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kultima, A. (2011) “Evaluating the Effects of Idea Generation Methods” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kultima, A. & Alha, K. (2011) “Using the VNA Ideation Game at Global Game Jam” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kultima, A. (2011) “A Modular Ideation Game – The Concept of IDECARDS” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Alha, K. & Kultima, A. (2011) “Towards Better Idea Management Systems – The Concept of iDelar” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kultima, A. (2011) “Room for Creativity – Experiences of Floweri” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Available (open access) at: http://urn.fi/urn:isbn:978-951-44-8432-2

Kangas, M., Kultima, A. & Ruokamo, H. (2011). Children’s Creative Collaboration – A View of Narrativity. In D. Faulkner & E. Coates (Eds). Exploring Children’s Creative Narratives (pp. 63-85).  London: Routledge. Available at: http://www.amazon.co.uk/Exploring-Childrens-Creative-Narratives-Faulkner/dp/0415565634

2010

Kultima A, Alha K. (2010). “Hopefully Everything I’m Doing Has to Do with Innovation” Games industry professionals on innovation in 2009. Proceedings of the 2nd International IEEE Consumer Electronic Society’s Games Innovation Conference GIC 2010: IEEE, 41-48. (Author’s copy available here)

Kultima, A. (2010) Casual Games and Expanded Game Experiences: Design Point of View in Sotamaa, O. & Karppi, T. Games as Services Final Report. Research Reports 2. Department of Information Studies and Interactive Media. University of Tampere. p. 105-123 Available (open access) at: http://tampub.uta.fi/tulos.php?tiedot=360

Kultima, A. & Stenros, J. (2010) Designing Games for Everyone: The Expanded Game Experience Model. FuturePlay 2010, Vancouver, Canada. ACM. (Author’s copy available here)

Kultima, A. (2010) The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing. FuturePlay 2010, Vancouver, Canada. ACM. (Author’s copy available here)

Mäyrä, F., Sihvonen, T., Paavilainen, J., Saarenpää, H., Kultima, A., Nummenmaa, T., Kuittinen J., Stenros, J., Montola, M., Kinnunen, J. ja Syvänen, A., (2010) “Monialainen Pelitutkimus“, teoksessa Ote informaatiosta. Johdatus informaatiotutkimukseen ja interaktiiviseen mediaan. Toim. Serola, S. BTJ Finland Oy, Helsinki.

2009

Kultima, A. et al. (2009)  Designing “Game Idea Generation” Games. Feature Issue: Futureplay 2009 Edition of Loading… Journal of the Canadian Game Studies Association. Vol 3, No 5 (2009). Available (open access) at: http://journals.sfu.ca/loading/index.php/loading/article/view/71

Kultima, A. (2009). Casual Game Design Values. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. Available at: http://portal.acm.org/citation.cfm?doid=1621841.1621854. (Author’s copy available here)

Kultima, A. (2009). Model for Expanded Game Experiences (EGE). Working paper. Playful Experiences Seminar 2-3 April 2009 Tampere, Finland. (Author’s copy available here)

Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace: Methods for Design and Evaluation for Casual, Mobile and Multiplayer Games. Research of Interactive Media 1. University of Tampere. Available (open access) at: http://tampub.uta.fi/infim/978-951-44-7730-0.pdf

Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace Guide Toolhttp://gamelab.uta.fi/gamespacetool/

2008

Kultima, A. (2008) Ajatuskokeista. Pro gradu -tutkielma, Turun yliopisto. Filosofian laitos, huhtikuu 2008. Author’s copy available at: https://gameslices.files.wordpress.com/2009/06/kultima_progradu_final.pdf

Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) Designing Game Idea Generation Games. Proceedings of the 2008 conference on Future Play: Research, Play Share, 2007. Available at: portal.acm.org, http://doi.acm.org/10.1145/1496984.1497007. (Author’s copy available here)

Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) User Experiences of Game Idea Generation Games. Proceedings of the 2008 conference on Meaningful Play 2008. Available at: http://meaningfulplay.msu.edu/proceedings2008/ (Author’s copy available here)

2007

Kuittinen, J., Kultima, A., Niemelä, J. & Paavilainen, J. (2007).  Casual Games Discussion. Proceedings of the 2007 conference on Future Play: Research, Play Share, 2007. Available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328221 (Author’s copy available here)

Kultima A.,  & Paavilainen, J. (2007). Creativity techniques in game design. Proceedings of the 2007 conference on Future Play Research, Play Share, 2007. Abstract for poster session. Available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328251 (Author’s copy available here)

2006

Kultima, A. (2006) Designing an Open-Narrative Game Concept for an Outdoor Playing Environment. In International Conference on Advances in the Internet, Processing, Systems, and Interdisciplinary Research. IPSI-2006 Amalfi. Proceedings of the IPSI-2006 Amalfi, Italy. (Author’s copy available here)

Hyvönen, P., Kangas, M., Kultima, A. & Latva, S. (2006) Let’s Play! Tutkimuksia leikillisistä oppimisympäristöistä. Lapin yliopiston kasvatustieteellisiä raportteja 2. Rovaniemi: Lapin yliopistopaino.

Kangas, M., & Kultima, A. (2006) Fiktiivisiä pelimaailmoja kouluopetuksessa: lasten kokemuksia oman pelin luomisesta ja sen pelaamisesta innovatiivisella leikkikentällä. Kasvatustieteen tila ja tutkimuskäytännöt. Paradigmat katosivat, mitä jäljellä? Kasvatustieteen päivät 23.–24.11. 2006. Oulu, 219.

Kangas, M., Kultima, A. & Ruokamo, H. (2006) Co-Creative Learning Processes (CCLP) – Children as Game World Creators to the Outdoor Playground Contexts. In J. Multisilta & H. Haaparanta (Eds.) Proceedings of the Workshop on Human Centered Technology HCT06 (pp. 14–21). June 11–13, 2006, Pori, Finland, Tampere University of Technology, Publication 6.

2005

Juujärvi, M, Kultima, E & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. In H. Ruokamo, P. Hyvönen, M. Lehtonen & S. Tella (Eds.) Teaching-Studying-Learning (TSL) Processes and Mobile Technologies – Multi-, Inter-, and Transdisciplinary (MIT) Research Approaches. Proceedings of the 12th International Network-Based Education (NBE) Conference (Former PEG) 2005, September 14-17, Rovaniemi, Finland, 203-213. (Author’s copy available here)

Juujärvi, M., Kultima, A & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. EARLI-conference, Cyprus 23.-27.8.2005.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s