One of the reasons I have been rather blog-quite after GDC is that our GameSpace team has been responsible for organising our Game Research Lab annual spring seminar. This year’s topic was “Breaking the Magic Circle”; we received large amount abstracts, welcomed over 50 participants and enjoyed loads of discussion in the actual event ending today.
Interesting palette of 17 working papers were presented during the two-day event including different theoretical approaches towards the very concept of “magic circle” originated from Johan Huizingas Homo Ludens as well as more practical applications revolving around this notion. There was talk about fictionality, social play, evolution, serious games, apophenia, pervasive games, law, society, monkies, flickr games and even applying game design principles for designing organizational experiences just to name a few. Even more interesting discussions were done during the breaks, lunch, yesterdays evening venue at our lab and hopefully tonight as well after the sauna.
Our own paper was discussing the design process of our idea generation games and the usefulness of magic circle that games can provide for fostering the idea generation. Hopefully we get this paper published as soon as possible. There is still some work to do.
Frans Mäyrä, as being the chair, already managed to start the picture stream at Flickr. The first picture of the stream, which is also presented at Frans’ blog entry includes me too in my blueness. I am not sleeping… I was chatting at #breakingmagiccircle with my phone since my mac refused to continue without power.
Here are the slides of our presentation: