As the Game Developers Conference is approaching I want to show you the slides that I uploaded last week for the conference site.
I only wish that my flu would now lost its hold on me so that I could continue with my tentative analysis of idea generation study data and make some final touches on the slide set.
But here is the current one:
Hi,
A nice accident guide me to your blog, and I saw your slide presentation. It is really nice, at least myself I like it. A very creative way to make the slides 🙂 you have an artist touch. I guess everything went well with you at the GDC.
Just wondering, after reading your presentation and without being an expert into creativity and being myself a chaotic being, but why the definitions that you select for creativity are into constrains of being “under control” and organized? Or at least I perceive them in that way, as the quotes of deBono, or Perttula, for example. I guess it is because it is inside a research framework and it is the direction you want to give it.
Quotes like “the chief enemy of creativity is “good” sense” from Picasso or
“Don’t think. Thinking is the enemy of creativity. It’s self-conscious and anything self-conscious is lousy. You cannot try to do things. You simply must do things.” by Ray Bradbury, they offer me a stronger impact while transmitting either more meaning and/or the action into the word or the concept of creativity, instead of the passive reflection of it. However they are not “researchers” into creativity, nevertheless they are creative themselves.
What I found more relevant will be to hear what for you is to be creative.
Take care and have a nice week!
Yes, the traditional notion of creativity is connected with processes that we could call more like processes of self-expression. Modern creativity research emphasises the other aspect, problem-solving, or should I say “serious” aspects of creativity. There is a strong agreement that creativity is in the scope of learning and that it can be enhanced by techniques and methods. But these methods actually target to help people “not to think too much” or to divide the “not thinking” and “critisism” into two different stages.
Creativity is a large domain, to me it means many many things and such things as curiosity, courage and imagination is one part of it… But professionalwise, I am interested in more to the wonders of guiding or self-organising these processes motivated by so many virtues.