Compiling the package for GameSpace idea generation study

We initiated our game idea generation study in October by pre-interviewing game designers and alike staff from our industry partner companies. Before the period of travelling between Tampere and Helsinki, interviewing people and presenting the package, I had to finish the final touches on the package. It was important to give the package a touch and feel of a real product to increase the appeal for use and to reduce the threshold for use, so I worked on a coherent visual layout with all the six techniques, instruction book, feedback cards and even the bag itself. The polishing phase took more time than I was expecting and the last piece, the instruction book, was actually delivered to press after staying up from 1pm to 1pm next day. Still a lot of typos and other mistakes were left in the book. One can do only so much.

The Package includes 1001 Game Ideas book, GameSpace feedback cards, materials for five techniques (one technique, Mecano, is only with instructions): VNA, MorF, GameSeekers, GameBoard and PieceBox. Also one commercial technique (Thinkpak) was included into the package.

Check out the contents of the package:

The GameSpace idea generation study package. Including our techniques and one commercial counterpart.

And the introduction slides:

Published by

aakoo

Game researcher, lecturer, designer and a jamtivist.

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