I gave a presentation entitled “Talking Casual” today at the Nordic Game conference at Malmö, Sweden. In this talk I tried to expand the views we presented at the Gamers in Society seminar few weeks ago about casual games discussion.
Main addition to the previous presentation is the preview of Expanded Game Experience (EGE) model, that tries to bring together inner processes and outer effects that are affecting the game experience in wider sense: outer game experiences such as social context and other media environments have relevancies to game experiences of different levels. The model provides theoretical framework to analyze and design games that are not heavily gameplay-centric in a more holistic way without being too broad, such as concept of “culture” can be. Naturally this brings some limitations to the applicability of the model, but suits well at least on getting further with mapping out “casual in games phenomenon”.