We presented a working paper at the Gamers in Society -seminar (18th of April) about casual games discussion. The main point of the paper is that the discussion over casual games industry is confusing and lots of stuff is included in to the definitions of that “genre” and everything going around it.
For the sake of the clarity needed in academic studies, we introduced in our paper several different meanings to “casual IN games”: casual games, casual game player, casual gamer, casual playing and casual gaming. This is a tentative terminology to start with when trying to understand the casual “phenomena” and designing in a wider sense than “small, easy and simple games”.
The feedback to the paper was mainly positive. Among other participants of the seminar, Daniel Pargman and T.L.Taylor, that were invited to comment all the papers in seminar, gave some interesting viewpoints to the editing our paper. Daniel Pargman was seeking for more conclusive view on casual (maybe our own definition), not only presenting the terminology and the problematic discussion whilst T.L Taylor seemed to be more interested on editing the paper closer to discursive analysis of the “talks” on casual. Some other participants, like Alex Thayer from Microsoft liked the effort that we had made on clarifying the discussion and seeking synthesis. Also Ulrich Tausend from Ludwig Maximilian University (Munich) pointed that there is no need for yet another “casual games are this and this and this” analysis and thanked our paper for taking the notion further. Still it seems that the paper needs the revision of clarity in the points made and methods used.
Same kind of message came from Eric Zimmerman, who kindly read and commented our paper (outside the seminar context). More clarification it is then…
At the moment we are editing the paper (shortening and firming up the argument) and hopefully it will be available for public soon.