Publications
Kultima, A. (forthcoming). Casual Game Design Values. Academic Mindtrek 30.9.-2.10.2009 , Tampere. Will be available at ACM Digital Library.
Kultima, A. (2009). Model for Expanded Game Experiences (EGE). Working paper. Playful Experiences Seminar 2-3 April 2009 Tampere, Finland
Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace: Methods for Design and Evaluation for Casual, Mobile and Multiplayer Games. Research of Interactive Media 1. University of Tampere. Digitally available at: http://tampub.uta.fi/infim/978-951-44-7730-0.pdf
Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace Guide Tool. http://gamelab.uta.fi/gamespacetool/
Kultima, A. (2008) Ajatuskokeista. Pro gradu -tutkielma, Turun yliopisto. Filosofian laitos, huhtikuu 2008. Unofficially available here: http://gameslices.files.wordpress.com/2009/06/kultima_progradu_final.pdf
Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) Designing Game Idea Generation Games. Proceedings of the 2008 conference on Future Play: Research, Play Share, 2007. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1496984.1497007
Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) User Experiences of Game Idea Generation Games. Proceedings of the 2008 conference on Meaningful Play 2008. Digitally available at: http://meaningfulplay.msu.edu/proceedings2008/
Kuittinen, J., Kultima, A., Niemelä, J. & Paavilainen, J. (2007). Casual Games Discussion. Proceedings of the 2007 conference on Future Play: Research, Play Share, 2007. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328221
Kultima A., & Paavilainen, J. (2007). Creativity techniques in game design. Proceedings of the 2007 conference on Future Play Research, Play Share, 2007. Abstract for poster session. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328251
Kultima, A. (2006) Designing an Open-Narrative Game Concept for an Outdoor Playing Environment. In International Conference on Advances in the Internet, Processing, Systems, and Interdisciplinary Research. IPSI-2006 Amalfi. Proceedings of the IPSI-2006 Amalfi, Italy.
Hyvönen, P., Kangas, M., Kultima, A. & Latva, S. (2006) Let’s Play! Tutkimuksia leikillisistä oppimisympäristöistä. Lapin yliopiston kasvatustieteellisiä raportteja 2. Rovaniemi: Lapin yliopistopaino.
Kangas, M., & Kultima, A. (2006) Fiktiivisiä pelimaailmoja kouluopetuksessa: lasten kokemuksia oman pelin luomisesta ja sen pelaamisesta innovatiivisella leikkikentällä. Kasvatustieteen tila ja tutkimuskäytännöt. Paradigmat katosivat, mitä jäljellä? Kasvatustieteen päivät 23.–24.11. 2006. Oulu, 219.
Kangas, M., Kultima, A. & Ruokamo, H. (2006) Co-Creative Learning Processes (CCLP) – Children as Game World Creators to the Outdoor Playground Contexts. In J. Multisilta & H. Haaparanta (Eds.) Proceedings of the Workshop on Human Centered Technology HCT06 (pp. 14–21). June 11–13, 2006, Pori, Finland, Tampere University of Technology, Publication 6.
Juujärvi, M, Kultima, E & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. In H. Ruokamo, P. Hyvönen, M. Lehtonen & S. Tella (Eds.) Teaching-Studying-Learning (TSL) Processes and Mobile Technologies – Multi-, Inter-, and Transdisciplinary (MIT) Research Approaches. Proceedings of the 12th International Network-Based Education (NBE) Conference (Former PEG) 2005, September 14-17, Rovaniemi, Finland, 203-213. Available digitally at: http://www.smartus.fi/showPage.php?page_id=59
Juujärvi, M., Kultima, A & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. EARLI-conference, Cyprus 23.-27.8.2005.