Publications
2011
Kultima, A. & Alha, K. (2011) Using the VNA Ideation Game at Global Game Jam. Think Design Play: The fifth international conference of the Digital Research Association (DIGRA). Digitally available at: http://www.digra.org/dl/db/11301.19044.pdf
Kultima, A. & Alha, K. (Eds.) (2011) Questions and Answers (On Game Innovation). TRIM Research Notes 4. University of Tampere. Digitally available at: http://urn.fi/urn:isbn:978-951-44-8442-1
Kultima, A. & Alha, K. (Eds.) (2011) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere. Digitally available at: http://tampub.uta.fi/tulos.php?tiedot=490
Kultima, A., Köönikkä, J. & Karvinen, J. (2011) “The Four Innovation Philosophies Guiding Game Development”. In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kultima, A., Köönikkä, J., Saarinen, T., Karvinen, J., Alha, K. (2011) “Changing Processes: Finnish Game Innovation Processes” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Saarinen, T. & Kultima, A. (2011) “Changing Trends: Game Industry Trends in 2009” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Nummenmaa, T., Kultima, A. & Alha, K. (2011) “Change in Change: Designing Game Evolution” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Alha, K., Kultima, A., Karvinen, J., & Köönikkä, J. (2011) “Different Faces of ’Innovation’” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kultima, A., Köönikkä, J. & Karvinen, J. (2011) “The Four Innovation Philosophies Guiding Game Development.” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kuittinen, J. & Kultima, A. (2011) “The Bloody Monster Process – Analyzing Design Diaries” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Alha, K. & Kultima, A. (2011) “Game Design Constraints” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kultima, A. (2011) “Evaluating the Effects of Idea Generation Methods” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kultima, A. & Alha, K. (2011) “Using the VNA Ideation Game at Global Game Jam” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kultima, A. (2011) “A Modular Ideation Game – The Concept of IDECARDS” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Alha, K. & Kultima, A. (2011) “Towards Better Idea Management Systems – The Concept of iDelar” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kultima, A. (2011) “Room for Creativity – Experiences of Floweri” In Kultima, A. & Alha, K. (Eds.) Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4. University of Tampere.
Kangas, M., Kultima, A. & Ruokamo, H. (2011). Children’s Creative Collaboration – A View of Narrativity. In D. Faulkner & E. Coates (Eds). Exploring Children’s Creative Narratives (pp. 63-85). London: Routledge. Available at: http://www.amazon.co.uk/Exploring-Childrens-Creative-Narratives-Faulkner/dp/0415565634
2010
Kultima A, Alha K. (2010). “Hopefully Everything I’m Doing Has to Do with Innovation” Games industry professionals on innovation in 2009. Proceedings of the 2nd International IEEE Consumer Electronic Society’s Games Innovation Conference GIC 2010: IEEE, 41-48.
Kultima, A. (2010) Casual Games and Expanded Game Experiences: Design Point of View in Sotamaa, O. & Karppi, T. Games as Services Final Report. Research Reports 2. Department of Information Studies and Interactive Media. University of Tampere. p. 105-123 Available at: http://tampub.uta.fi/tulos.php?tiedot=360
Kultima, A. & Stenros, J. (2010) Designing Games for Everyone: The Expanded Game Experience Model. FuturePlay 2010, Vancouver, Canada. ACM.
Kultima, A. (2010) The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing. FuturePlay 2010, Vancouver, Canada. ACM.
Mäyrä, F., Sihvonen, T., Paavilainen, J., Saarenpää, H., Kultima, A., Nummenmaa, T., Kuittinen J., Stenros, J., Montola, M., Kinnunen, J. ja Syvänen, A., (2010) “Monialainen Pelitutkimus“, teoksessa Ote informaatiosta. Johdatus informaatiotutkimukseen ja interaktiiviseen mediaan. Toim. Serola, S. BTJ Finland Oy, Helsinki.
2009
Kultima, A. et al. (2009) Designing “Game Idea Generation” Games. Feature Issue: Futureplay 2009 Edition of Loading… Journal of the Canadian Game Studies Association. Vol 3, No 5 (2009) Digitally available at: http://journals.sfu.ca/loading/index.php/loading/article/view/71
Kultima, A. (2009). Casual Game Design Values. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era. Digitally available at: http://portal.acm.org/citation.cfm?doid=1621841.1621854
Kultima, A. (2009). Model for Expanded Game Experiences (EGE). Working paper. Playful Experiences Seminar 2-3 April 2009 Tampere, Finland
Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace: Methods for Design and Evaluation for Casual, Mobile and Multiplayer Games. Research of Interactive Media 1. University of Tampere. Digitally available at: http://tampub.uta.fi/infim/978-951-44-7730-0.pdf
Paavilainen, J., Kultima, A., Kuittinen, J., Mäyrä, F., Saarenpää, H., Niemelä, J., (2009) GameSpace Guide Tool. http://gamelab.uta.fi/gamespacetool/
2008
Kultima, A. (2008) Ajatuskokeista. Pro gradu -tutkielma, Turun yliopisto. Filosofian laitos, huhtikuu 2008. Unofficially available here: http://gameslices.files.wordpress.com/2009/06/kultima_progradu_final.pdf
Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) Designing Game Idea Generation Games. Proceedings of the 2008 conference on Future Play: Research, Play Share, 2007. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1496984.1497007
Kultima, A., Niemelä, J., Paavilainen, J. & Saarenpää, H. (2008) User Experiences of Game Idea Generation Games. Proceedings of the 2008 conference on Meaningful Play 2008. Digitally available at: http://meaningfulplay.msu.edu/proceedings2008/
2007
Kuittinen, J., Kultima, A., Niemelä, J. & Paavilainen, J. (2007). Casual Games Discussion. Proceedings of the 2007 conference on Future Play: Research, Play Share, 2007. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328221
Kultima A., & Paavilainen, J. (2007). Creativity techniques in game design. Proceedings of the 2007 conference on Future Play Research, Play Share, 2007. Abstract for poster session. Digitally available at: portal.acm.org, http://doi.acm.org/10.1145/1328202.1328251
2006
Kultima, A. (2006) Designing an Open-Narrative Game Concept for an Outdoor Playing Environment. In International Conference on Advances in the Internet, Processing, Systems, and Interdisciplinary Research. IPSI-2006 Amalfi. Proceedings of the IPSI-2006 Amalfi, Italy.
Hyvönen, P., Kangas, M., Kultima, A. & Latva, S. (2006) Let’s Play! Tutkimuksia leikillisistä oppimisympäristöistä. Lapin yliopiston kasvatustieteellisiä raportteja 2. Rovaniemi: Lapin yliopistopaino.
Kangas, M., & Kultima, A. (2006) Fiktiivisiä pelimaailmoja kouluopetuksessa: lasten kokemuksia oman pelin luomisesta ja sen pelaamisesta innovatiivisella leikkikentällä. Kasvatustieteen tila ja tutkimuskäytännöt. Paradigmat katosivat, mitä jäljellä? Kasvatustieteen päivät 23.–24.11. 2006. Oulu, 219.
Kangas, M., Kultima, A. & Ruokamo, H. (2006) Co-Creative Learning Processes (CCLP) – Children as Game World Creators to the Outdoor Playground Contexts. In J. Multisilta & H. Haaparanta (Eds.) Proceedings of the Workshop on Human Centered Technology HCT06 (pp. 14–21). June 11–13, 2006, Pori, Finland, Tampere University of Technology, Publication 6.
2005
Juujärvi, M, Kultima, E & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. In H. Ruokamo, P. Hyvönen, M. Lehtonen & S. Tella (Eds.) Teaching-Studying-Learning (TSL) Processes and Mobile Technologies – Multi-, Inter-, and Transdisciplinary (MIT) Research Approaches. Proceedings of the 12th International Network-Based Education (NBE) Conference (Former PEG) 2005, September 14-17, Rovaniemi, Finland, 203-213. Available digitally at: http://www.smartus.fi/showPage.php?page_id=59
Juujärvi, M., Kultima, A & Ruokamo, H. (2005) A Narrative View on Children’s Creative and Collaborative Activity. EARLI-conference, Cyprus 23.-27.8.2005.