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	<title>Comments for AaKoo's Game Lab</title>
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	<link>http://aakoosgamelab.com</link>
	<description>Sliced experiences on games and game studies</description>
	<lastBuildDate>Wed, 25 Apr 2012 11:11:47 +0000</lastBuildDate>
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		<title>Comment on VNA and Pelixi competition by Pelitalo - Hyödyllistä informaatiota uusille GameDevaajille</title>
		<link>http://aakoosgamelab.com/2008/05/28/vna-and-pelixi-competition/#comment-7956</link>
		<dc:creator><![CDATA[Pelitalo - Hyödyllistä informaatiota uusille GameDevaajille]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 11:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=63#comment-7956</guid>
		<description><![CDATA[[...] Jos peli-idea ei ota syntyäkseen, voi apuna käyttää muun muassa assosiaatiokortteja (VNA-cards), jotka edistävät idean syntyä adjektiivien, substanttiivien ja verbien avulla. Ensin joku [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Jos peli-idea ei ota syntyäkseen, voi apuna käyttää muun muassa assosiaatiokortteja (VNA-cards), jotka edistävät idean syntyä adjektiivien, substanttiivien ja verbien avulla. Ensin joku [...]</p>
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		<title>Comment on GDC 2012: How to use it &amp; what to think of it by Recently me&#8230; : Lets Play!</title>
		<link>http://aakoosgamelab.com/2012/03/13/gdc12/#comment-7862</link>
		<dc:creator><![CDATA[Recently me&#8230; : Lets Play!]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 04:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://aakoosgamelab.com/?p=180#comment-7862</guid>
		<description><![CDATA[[...] GDC 2012: How to use it &amp; what to think of it « AaKoo’s Game Lab [...]]]></description>
		<content:encoded><![CDATA[<p>[...] GDC 2012: How to use it &amp; what to think of it « AaKoo’s Game Lab [...]</p>
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		<title>Comment on GDC 2012: How to use it &amp; what to think of it by GDC in a nutshell &#171; Persona</title>
		<link>http://aakoosgamelab.com/2012/03/13/gdc12/#comment-7603</link>
		<dc:creator><![CDATA[GDC in a nutshell &#171; Persona]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 06:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://aakoosgamelab.com/?p=180#comment-7603</guid>
		<description><![CDATA[[...] didn&#8217;t get to go to GDC (influenza) I wish to share the best summary I&#8217;ve found so far: AnnaKaisa Kultima&#8217;s GDC sum-up at Akoo&#8217;s Game Lab. Apart from giving tips on how to best appreciate GDC as an academic, she [...]]]></description>
		<content:encoded><![CDATA[<p>[...] didn&#8217;t get to go to GDC (influenza) I wish to share the best summary I&#8217;ve found so far: AnnaKaisa Kultima&#8217;s GDC sum-up at Akoo&#8217;s Game Lab. Apart from giving tips on how to best appreciate GDC as an academic, she [...]</p>
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		<title>Comment on VNA and Pelixi competition by VNA Cards, 1-2-3- homemade DIY &#171; Webgrizzly&#8217;s Blog</title>
		<link>http://aakoosgamelab.com/2008/05/28/vna-and-pelixi-competition/#comment-3766</link>
		<dc:creator><![CDATA[VNA Cards, 1-2-3- homemade DIY &#171; Webgrizzly&#8217;s Blog]]></dc:creator>
		<pubDate>Sun, 27 Feb 2011 07:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=63#comment-3766</guid>
		<description><![CDATA[[...] to the right direction, and I got the VNA card templates. Next, I bought cardboard paper and glue, printed out the VNA cards and I was ready to cut &amp; paste &#8212; the old [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to the right direction, and I got the VNA card templates. Next, I bought cardboard paper and glue, printed out the VNA cards and I was ready to cut &amp; paste &#8212; the old [...]</p>
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		<title>Comment on VNA and Pelixi competition by Tweets that mention VNA and Pelixi competition « AaKoo’s Game Lab -- Topsy.com</title>
		<link>http://aakoosgamelab.com/2008/05/28/vna-and-pelixi-competition/#comment-3673</link>
		<dc:creator><![CDATA[Tweets that mention VNA and Pelixi competition « AaKoo’s Game Lab -- Topsy.com]]></dc:creator>
		<pubDate>Mon, 21 Feb 2011 20:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=63#comment-3673</guid>
		<description><![CDATA[[...] This post was mentioned on Twitter by Tuija Aalto, webgrizzly. webgrizzly said: RT @tuija: @webgrizzly Check this out regarding VNA cards http://aakoosgamelab.com/2008/05/28/vna-and-pelixi-competition/ #yleseg [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Tuija Aalto, webgrizzly. webgrizzly said: RT @tuija: @webgrizzly Check this out regarding VNA cards <a href="http://aakoosgamelab.com/2008/05/28/vna-and-pelixi-competition/" rel="nofollow">http://aakoosgamelab.com/2008/05/28/vna-and-pelixi-competition/</a> #yleseg [...]</p>
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		<title>Comment on Other materials by karen</title>
		<link>http://aakoosgamelab.com/other-materials/#comment-788</link>
		<dc:creator><![CDATA[karen]]></dc:creator>
		<pubDate>Sun, 09 May 2010 15:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?page_id=77#comment-788</guid>
		<description><![CDATA[Thank you for making these available. Nice to meet you at Future Play 2010!]]></description>
		<content:encoded><![CDATA[<p>Thank you for making these available. Nice to meet you at Future Play 2010!</p>
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		<title>Comment on Theoretical Philosophy and Thought Experiments by John</title>
		<link>http://aakoosgamelab.com/2009/06/23/theoretical-philosophy-and-thought-experiments/#comment-650</link>
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=125#comment-650</guid>
		<description><![CDATA[Hi. Do not stop your researches.]]></description>
		<content:encoded><![CDATA[<p>Hi. Do not stop your researches.</p>
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	<item>
		<title>Comment on About by Creativity Techniques for Game Design and Game Idea Generation « The Acagamic</title>
		<link>http://aakoosgamelab.com/about/#comment-605</link>
		<dc:creator><![CDATA[Creativity Techniques for Game Design and Game Idea Generation « The Acagamic]]></dc:creator>
		<pubDate>Thu, 17 Dec 2009 23:35:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-605</guid>
		<description><![CDATA[[...] Annakaisa Kultima is a game designer, game researcher, and very creative person, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea generation with digital games. She uses general lateral thinking and idea engineering approaches to develop game specific ideas (similar to the German company called Zephram run by a former student colleague of mine). As with many idea engineering techniques, it is important to stimulate one&#8217;s creativity first, given a question or topic that people start thinking about. In a process of iterative refinement the large array of collected ideas is then filtered according to the more specific application area as in this case, digital games. Annakaisa&#8217;s slides themselves are a stimulating, colorful collection of interesting points, which I hope will inspire you as well. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Annakaisa Kultima is a game designer, game researcher, and very creative person, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea generation with digital games. She uses general lateral thinking and idea engineering approaches to develop game specific ideas (similar to the German company called Zephram run by a former student colleague of mine). As with many idea engineering techniques, it is important to stimulate one&#8217;s creativity first, given a question or topic that people start thinking about. In a process of iterative refinement the large array of collected ideas is then filtered according to the more specific application area as in this case, digital games. Annakaisa&#8217;s slides themselves are a stimulating, colorful collection of interesting points, which I hope will inspire you as well. [...]</p>
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	</item>
	<item>
		<title>Comment on Other materials by aakoo</title>
		<link>http://aakoosgamelab.com/other-materials/#comment-583</link>
		<dc:creator><![CDATA[aakoo]]></dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?page_id=77#comment-583</guid>
		<description><![CDATA[The English version for the instructions is available in the guide book: http://gamelab.uta.fi/gamespacetool/FILES/Tools/GuideBook_for_GameSpaceIdeaTools.pdf]]></description>
		<content:encoded><![CDATA[<p>The English version for the instructions is available in the guide book: <a href="http://gamelab.uta.fi/gamespacetool/FILES/Tools/GuideBook_for_GameSpaceIdeaTools.pdf" rel="nofollow">http://gamelab.uta.fi/gamespacetool/FILES/Tools/GuideBook_for_GameSpaceIdeaTools.pdf</a></p>
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		<title>Comment on Talking about casual games in Gamers in Society seminar by Nicolaj Schweitz &#187; Blog Archive &#187; Casual game, gaming, playing, gamer, game player&#8230;</title>
		<link>http://aakoosgamelab.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/#comment-560</link>
		<dc:creator><![CDATA[Nicolaj Schweitz &#187; Blog Archive &#187; Casual game, gaming, playing, gamer, game player&#8230;]]></dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/#comment-560</guid>
		<description><![CDATA[[...] post because I recently read a paper seeking to define the term casual in relation to video games (check the presentation slides that comes with it). Then I found a post on indiegamer.com discussing this very [...]]]></description>
		<content:encoded><![CDATA[<p>[...] post because I recently read a paper seeking to define the term casual in relation to video games (check the presentation slides that comes with it). Then I found a post on indiegamer.com discussing this very [...]</p>
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