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	<title>Comments for AaKoo's Game Lab</title>
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	<link>http://aakoosgamelab.com</link>
	<description>Sliced experiences on games and game studies</description>
	<lastBuildDate>Fri, 09 Oct 2009 15:21:14 +0000</lastBuildDate>
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		<title>Comment on Talking about casual games in Gamers in Society seminar by Nicolaj Schweitz &#187; Blog Archive &#187; Casual game, gaming, playing, gamer, game player&#8230;</title>
		<link>http://aakoosgamelab.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/#comment-560</link>
		<dc:creator>Nicolaj Schweitz &#187; Blog Archive &#187; Casual game, gaming, playing, gamer, game player&#8230;</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/#comment-560</guid>
		<description>[...] post because I recently read a paper seeking to define the term casual in relation to video games (check the presentation slides that comes with it). Then I found a post on indiegamer.com discussing this very [...]</description>
		<content:encoded><![CDATA[<p>[...] post because I recently read a paper seeking to define the term casual in relation to video games (check the presentation slides that comes with it). Then I found a post on indiegamer.com discussing this very [...]</p>
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		<title>Comment on Theoretical Philosophy and Thought Experiments by Ian Dengler</title>
		<link>http://aakoosgamelab.com/2009/06/23/theoretical-philosophy-and-thought-experiments/#comment-513</link>
		<dc:creator>Ian Dengler</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=125#comment-513</guid>
		<description>Thank you. Hope you prosper in your game research (cold weather is one of the great games of the universe)</description>
		<content:encoded><![CDATA[<p>Thank you. Hope you prosper in your game research (cold weather is one of the great games of the universe)</p>
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		<title>Comment on Theoretical Philosophy and Thought Experiments by aakoo</title>
		<link>http://aakoosgamelab.com/2009/06/23/theoretical-philosophy-and-thought-experiments/#comment-512</link>
		<dc:creator>aakoo</dc:creator>
		<pubDate>Wed, 24 Jun 2009 12:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=125#comment-512</guid>
		<description>And to emphasize to the readers of this blog, this thesis has nothing to do with games research, even though I am currently building connections between these topics in my head! :D</description>
		<content:encoded><![CDATA[<p>And to emphasize to the readers of this blog, this thesis has nothing to do with games research, even though I am currently building connections between these topics in my head! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Theoretical Philosophy and Thought Experiments by aakoo</title>
		<link>http://aakoosgamelab.com/2009/06/23/theoretical-philosophy-and-thought-experiments/#comment-511</link>
		<dc:creator>aakoo</dc:creator>
		<pubDate>Wed, 24 Jun 2009 12:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=125#comment-511</guid>
		<description>Ok, here comes the summary in English: 

In this master’s thesis, I am exploring though experiments as a philosophical method. I will present the central theoretical approaches and examine two different thought experiments in details.

The methodological discussion of thought experiments has been so far dealing with ontological, epistemological and normative questions. For instance, it can be said that ontologically thought experiments are experiments, mental models or procedures. Epistemologically thought experiments are interesting because of the problem of informativeness: if thought experiments are expected to bring about new knowledge, where does this information comes from? It can be argued that knowledge is either constructed in the process of building the theory, platonically with a help of pure reasoning or by exposing modal intuitions that are evolutionarily reliable.

Normative theory of thought experiments is pursuing to form criteria for evaluating thought experiments. Based on the argumentative theory, thought experiments should be examined as arguments and thus according to general principles of logical reasoning. However, the argumentative approach seems to be too narrow to explain the role of the thought experiments in philosophical discussions. From one thought experiment, different kinds of arguments can be formed and with the help of them, the discussion can be led to surprising directions. In this thesis, I will present a framework, which will help to evaluate and develop thought experiments as processes. This approach will take the two-sided, argumentative and narrative, nature of thought experiments into account. 

Frank Jacksons Mary is a good example of diverse thought experiment process. During the more than twenty years of discussion concerning this particular thought experiment has invited many different interpretations and thus different theoretical standpoints of the philosophical theory in question, physicalism. Jacksons thought experiment has gained its “own life” and transforms easily from metaphysical problem into epistemological case.

Counterexamples of Edmund Gettier seem to be a different case. Traditionally the Gettier examples have been seen as strong evidence against the definition of knowledge as justified true belief, but Gettiers thought experiment can also be examined critically. In the case of Gettier there is a possibility to find new approaches to epistemological discussion in the same manner than with Jacksons thought experiments.

Keywords: Philosophy, metaphilosophy, philosophy of science, thought experiments, narrativity, argumentation

(it is fast translation, so it might be slightly clumsy)</description>
		<content:encoded><![CDATA[<p>Ok, here comes the summary in English: </p>
<p>In this master’s thesis, I am exploring though experiments as a philosophical method. I will present the central theoretical approaches and examine two different thought experiments in details.</p>
<p>The methodological discussion of thought experiments has been so far dealing with ontological, epistemological and normative questions. For instance, it can be said that ontologically thought experiments are experiments, mental models or procedures. Epistemologically thought experiments are interesting because of the problem of informativeness: if thought experiments are expected to bring about new knowledge, where does this information comes from? It can be argued that knowledge is either constructed in the process of building the theory, platonically with a help of pure reasoning or by exposing modal intuitions that are evolutionarily reliable.</p>
<p>Normative theory of thought experiments is pursuing to form criteria for evaluating thought experiments. Based on the argumentative theory, thought experiments should be examined as arguments and thus according to general principles of logical reasoning. However, the argumentative approach seems to be too narrow to explain the role of the thought experiments in philosophical discussions. From one thought experiment, different kinds of arguments can be formed and with the help of them, the discussion can be led to surprising directions. In this thesis, I will present a framework, which will help to evaluate and develop thought experiments as processes. This approach will take the two-sided, argumentative and narrative, nature of thought experiments into account. </p>
<p>Frank Jacksons Mary is a good example of diverse thought experiment process. During the more than twenty years of discussion concerning this particular thought experiment has invited many different interpretations and thus different theoretical standpoints of the philosophical theory in question, physicalism. Jacksons thought experiment has gained its “own life” and transforms easily from metaphysical problem into epistemological case.</p>
<p>Counterexamples of Edmund Gettier seem to be a different case. Traditionally the Gettier examples have been seen as strong evidence against the definition of knowledge as justified true belief, but Gettiers thought experiment can also be examined critically. In the case of Gettier there is a possibility to find new approaches to epistemological discussion in the same manner than with Jacksons thought experiments.</p>
<p>Keywords: Philosophy, metaphilosophy, philosophy of science, thought experiments, narrativity, argumentation</p>
<p>(it is fast translation, so it might be slightly clumsy)</p>
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		<title>Comment on Theoretical Philosophy and Thought Experiments by Beyond Skin &#187; Blog Archive &#187; Kultima and Compagno &#38; Coppock</title>
		<link>http://aakoosgamelab.com/2009/06/23/theoretical-philosophy-and-thought-experiments/#comment-510</link>
		<dc:creator>Beyond Skin &#187; Blog Archive &#187; Kultima and Compagno &#38; Coppock</dc:creator>
		<pubDate>Wed, 24 Jun 2009 05:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=125#comment-510</guid>
		<description>[...] Annakaisa Kultima: Ajatuskokeista (On thought experiments), MA thesis, available at http://gameslices.wordpress.com/2009/06/23/theoretical-philosophy-and-thought-experiments/. [...]</description>
		<content:encoded><![CDATA[<p>[...] Annakaisa Kultima: Ajatuskokeista (On thought experiments), MA thesis, available at <a href="http://gameslices.wordpress.com/2009/06/23/theoretical-philosophy-and-thought-experiments/" rel="nofollow">http://gameslices.wordpress.com/2009/06/23/theoretical-philosophy-and-thought-experiments/</a>. [...]</p>
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		<title>Comment on Theoretical Philosophy and Thought Experiments by Ian Dengler</title>
		<link>http://aakoosgamelab.com/2009/06/23/theoretical-philosophy-and-thought-experiments/#comment-509</link>
		<dc:creator>Ian Dengler</dc:creator>
		<pubDate>Wed, 24 Jun 2009 01:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=125#comment-509</guid>
		<description>what about a summer-y! oh, even a brief spring clearing would do!</description>
		<content:encoded><![CDATA[<p>what about a summer-y! oh, even a brief spring clearing would do!</p>
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		<title>Comment on Theoretical Philosophy and Thought Experiments by Carolina</title>
		<link>http://aakoosgamelab.com/2009/06/23/theoretical-philosophy-and-thought-experiments/#comment-507</link>
		<dc:creator>Carolina</dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=125#comment-507</guid>
		<description>CONGRATULATIONS!!!! 

Remember the important thing is arrived, does not matter how long it takes you ;) . Now to celebrate properly in this summer and get ready with whatever you want to do next! ;)</description>
		<content:encoded><![CDATA[<p>CONGRATULATIONS!!!! </p>
<p>Remember the important thing is arrived, does not matter how long it takes you <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  . Now to celebrate properly in this summer and get ready with whatever you want to do next! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on About by Rickard Sandgren</title>
		<link>http://aakoosgamelab.com/about/#comment-482</link>
		<dc:creator>Rickard Sandgren</dc:creator>
		<pubDate>Thu, 07 May 2009 12:27:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-482</guid>
		<description>Hello!

I&#039;m a game science master student at Blekinge School of technology in Sweden. Currently I am doing work for my master thesis which will be about creativity in relation to game development.

Next week (12/5) I will try out a couple of brainstorming scenarios on invited students. My own approach involves dynamic gathering of inspiration from the internet by using various online services, like yahoo image, disctionaries, word associations and so on.

As part of this little event I would also like to try out some of your games as described in your &quot;Designing Game Idea Generation Games&quot; thesis. Would this be possible? Especially VNA and GameSeekers is of interest, but if possible it would be nice to be able to have a look at GameBoard also. If some sort of non-disclosure agreement have to be signed this will of course not be a problem. A distribution package using pdf files would be optimal.

Thank you!

/Rickard Sandgren
Master Student at BTH</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>I&#8217;m a game science master student at Blekinge School of technology in Sweden. Currently I am doing work for my master thesis which will be about creativity in relation to game development.</p>
<p>Next week (12/5) I will try out a couple of brainstorming scenarios on invited students. My own approach involves dynamic gathering of inspiration from the internet by using various online services, like yahoo image, disctionaries, word associations and so on.</p>
<p>As part of this little event I would also like to try out some of your games as described in your &#8220;Designing Game Idea Generation Games&#8221; thesis. Would this be possible? Especially VNA and GameSeekers is of interest, but if possible it would be nice to be able to have a look at GameBoard also. If some sort of non-disclosure agreement have to be signed this will of course not be a problem. A distribution package using pdf files would be optimal.</p>
<p>Thank you!</p>
<p>/Rickard Sandgren<br />
Master Student at BTH</p>
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		<title>Comment on VNA and Pelixi competition by Leapfroglog - The theory and practice of urban game design</title>
		<link>http://aakoosgamelab.com/2008/05/28/vna-and-pelixi-competition/#comment-465</link>
		<dc:creator>Leapfroglog - The theory and practice of urban game design</dc:creator>
		<pubDate>Fri, 23 Jan 2009 12:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/?p=63#comment-465</guid>
		<description>[...] first one is the most interesting to discuss here. It’s a game-like elicitation technique called VNA3, which derives its name from the card types in the deck it is made up of: verbs, nouns and [...]</description>
		<content:encoded><![CDATA[<p>[...] first one is the most interesting to discuss here. It’s a game-like elicitation technique called VNA3, which derives its name from the card types in the deck it is made up of: verbs, nouns and [...]</p>
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		<title>Comment on Talking about casual games in Gamers in Society seminar by Nicolaj Schweitz</title>
		<link>http://aakoosgamelab.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/#comment-464</link>
		<dc:creator>Nicolaj Schweitz</dc:creator>
		<pubDate>Thu, 22 Jan 2009 10:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://gameslices.wordpress.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/#comment-464</guid>
		<description>&lt;strong&gt;Casual game, gaming, playing, gamer, game player&#8230;...&lt;/strong&gt;

Well, ain&#8217;t that a rant&#8230;
I&#8217;m writing this post because I recently read a paper seeking to define the term casual in relation to video games (check the presentation slides that comes with it). Then I found a post on indiegamer.com disc...</description>
		<content:encoded><![CDATA[<p><strong>Casual game, gaming, playing, gamer, game player&#8230;&#8230;</strong></p>
<p>Well, ain&#8217;t that a rant&#8230;<br />
I&#8217;m writing this post because I recently read a paper seeking to define the term casual in relation to video games (check the presentation slides that comes with it). Then I found a post on indiegamer.com disc&#8230;</p>
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