Archive for December, 2007

Yes, it is a word!

December 10, 2007

Sometimes it can be rather funny to be a (Finnish) researcher. I have used word “ideating” and “ideation” in my presentations about creativity techniques in game design referring to the idea generation processes in general. This makes pretty funny faces in the audience from time to time and it is not rare to hear question: “Is it a real word?”. Even though we as researchers do have the priviledge to come up new and even awkward words suited to our purposes, it is not my invention or not even an adaptation from the Finnish word “ideointi”. This word DO exist outside my head as well.

Serious references could be found in the creativity literature, for example in the article of Maria M. Clapham “The Development of Innovative Ideas Through Creativity Training” from the International Handbook on Innovation (2003, Elsevier), which is actually nice overview of the effects of different creativity training approaches. Clapham says: “A critical component of innovation is idea generation, or ideation“.

More entertaining reference we found at the Future Play 2007 conference. One of the presentations was about prototyping and the presentators made some points on idea phase of game design on the way. There were three of us, Finnish researchers, taking photos of their slides when the word “Ideation” appeared as a title of one slide… Funny. It IS a word for others as well! For what comes to the quality of this presentation, I would not dare to say anything… But at lest we got entertained by one slide. It is a happy discipline, after all!

Ok, it seems that “ideation” is covered, but I am still lacking the coverage for the word “ideating”. For those who are still suspicious, check it for example here: http://www.thefreedictionary.com/ideating.

Now, I have done it. Stop complaining or I really start to invent my own words.. ;P

Ideation! Ideation again!!

Happy Discipline at Future Play 2007, Toronto

December 4, 2007

After discussing, tossing and turning, analysing, wiriting, preaching and presenting GameSpace views of casual in several different occasions, we finally made it as a paper called “Casual Games Discussion“. The paper was presented at Future Play conference, Toronto, where we also presented a poster on “Creativity Techniques in Game Design”.

The conference itself was quite fine, except for scheduling. There was no proper time slots for discussion and some keynotes were scheduled as “lunch keynotes” (poor Espen, for example). Organiser really did not want us speak to each others and socialise. As some of the “official” supporters (which name I cannot recollect) phrased game studies as a “happy discipline”, I started to think, if we were nonetheless mistaken as “listening discipline” from the “ADHD discipline” that I would find more descriptive…

Our Gamelab was rather well represented: Frans Mäyrä gave a keynote at Saturday, Jaakko Stenros paper presentation about pervasive games on Thursday and me and Janne Paavilainen about casual games on Friday. Because of the schedule (or other possible reasons that we also acknowledge), we did not manage to get any comments. Poster presentation on “Creativity Techniques in Game Design” was much more discussive success. That was my first academical poster (ever) and I enjoyd it much more than the traditional presentations, I have to say. Only thing that I did not got was that posters were not set all through the conference, instead of few hours (after that we had to remove them). I did not even have time to check posters of others.

Ok, I could say more: there is some stuff about karaoke, sushi, Scandinavian bunch backed with one American, sugar, margaritas, brownies, smokey salt, missing a stop on the subway, and couple of things alike. But to keep it short I end this post here and give you some pictorial material (much more you can find with a search word “futureplay2007″ at Flickr, check also Jenny Brusk writing about the presentations of the conference).

Me, Alex and Janne (camouflaged) at downtown. Poster “Creativity Techniques in Game Design” 
Jaakko and his pictures. Espen getting deeper to the topic after people finished eating.
Espen and Frans talking about “not that happy” stuff. Jenny, Alex and Jennys student (they won the game price!! Hooray!). They eat, if you did not got it. Jenny and Alex fooling around since there was a funny building. Always a good reason.

NGC 07: Games, Rock and Party!

December 4, 2007

The University of Oulu and Elvi project organised a game conference in Oulu, titled as Northern Game Conference (NGC) last November. The two-day event included presentations from speakers such as Ernest Adams, Chris McDonough, Erik Robertson and Ilari Kuittinen. Speaches emphasising different parts of game development provided interesting take-outs for GameSpace project as well.

The conference was organized in a very professional manner. The stage looked like a talk-show setting and speakers walked in with their own theme music (Isn’t that cool!?). For example, Ernest Adams was introduced with the Hurriganes tune Get on and Tony Manninen with Guns N’ Roses tune Welcome to the jungle. The whole event was also streamed online.

But even more important: the Thursday party was excellent! We were provided with different sets of entertainment including, booze (of course), rock band playing retro game tunes and Pacman performance. This all happened as a private party in a nice and famous Oulu bar called 45 Special. I have to say that I enjoyed the party, the people and the whole event into the extent that I am really looking forward to the next year. Next time, however, i hope to see also broader “Northern” aspect, not only Oulu game industry. Isn’t the whole Finland north enough? ;)

Ernest speaking about interactive storytelling. Again.

Compiling the package for GameSpace idea generation study

December 4, 2007

We initiated our game idea generation study in October by pre-interviewing game designers and alike staff from our industry partner companies. Before the period of travelling between Tampere and Helsinki, interviewing people and presenting the package, I had to finish the final touches on the package. It was important to give the package a touch and feel of a real product to increase the appeal for use and to reduce the threshold for use, so I worked on a coherent visual layout with all the six techniques, instruction book, feedback cards and even the bag itself. The polishing phase took more time than I was expecting and the last piece, the instruction book, was actually delivered to press after staying up from 1pm to 1pm next day. Still a lot of typos and other mistakes were left in the book. One can do only so much.

The Package includes 1001 Game Ideas book, GameSpace feedback cards, materials for five techniques (one technique, Mecano, is only with instructions): VNA, MorF, GameSeekers, GameBoard and PieceBox. Also one commercial technique (Thinkpak) was included into the package.

Check out the contents of the package:

The GameSpace idea generation study package. Including our techniques and one commercial counterpart.

And the introduction slides:


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