I was supposed to give a speech at Mobile Games Seminar, L.A. this September about creativity techniques in game design (more specifically about game idea generation techniques that we have developed in GameSpace project) as I stated in the previous post.
Unfortunately and surprisingly, the seminar was cancelled two weeks ago without any detailed explanations. This is kind of new to me and I really did not expect this from GDC organization…
Fortunately my un-refundable plain tickets are not wasted, since I have planned all along to visit Seattle and Microsoft during the same trip. Now I just have more time to spend in the wonderful Seattle!
During this first year of GameSpace project we have been, among other things, developing idea generation techniques for games to utilise at our research workshops. In these workshops we have discussed the limits and possibilities of casual, multiplayer and mobile games and expanding the game space with new game ideas produced with game specific idea generation techniques. From these workshops we have gathered the data of the use experiences and developed techniques based on the analysis of that data and ideas recorded.
On the last workshop (Workshop III on mobile games) I was giving a presentation on some theoretical issues lying behind the idea generation techniques and underlying som points that rises from our analysis. I also introduced new techniques that our team had been working on. Some of the techniques are based on brainstorming, some of them were more game-alike or computer aided techniques.
At the moment we are putting finishing touches to our techniques to conduct an extended study in real workplace situations. So far our findings have only concerned the first time uses of the techniques in a mixed company groups and workshop surroundings, which could be seen problematic. We are interested how they would be perceived as a normal part of the daily work in real game designing situations on a longer period of time. I am also working on a paper that would conclude some theoretical assumptions lying behind the creativity techniques to gain better understanding on the possible modification issues when it comes to the game specific ideation techniques. Comprehensive view on our findings on workshop uses of game specific idea generation techniques and the theoretical background I am also presenting at the Mobile Games Seminar in Los Angeles this September.
Here are the slides of my presentation on Creativity Techniques in Game Design held in GameSpace Workshop III in Helsinki this May:
Hi, my name is Annakaisa Kultima and I work as a (game)researcher at the university of Tampere. This is my personal blog about games and game research.
People call me AaKoo (AK pronounced in Finnish) or AK (e.g. in english), hence the name of the blog.